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Post by meggers on Dec 8, 2011 19:06:09 GMT -8
Exaclan is a virtual game that was created by the founders of St. Utopia as a means for the rich to oppress the poor. Players of the game are separated into two groups, the rich who are known as Royals (regarded as Kings or Queens) and the middle-class and poor students who are called the Serfs (or more often called weapons as this is their sole purpose in the game). Though virtual, damage taken by weapon or player is felt realistically and is capable of incapacitating someone. Weapons extracted from Serfs are as they would be in reality; this includes the size, shape, and weight of the weapon. The goal of the game is to have the biggest Kingdom (or the most weapons, it’s a harem game).
Once accepted into the Academy a Royal is given a special glove that has roman numerals on the back. Once a Royal claims or wins a Serf in battle the person gains the same roman numerals on their chest right over the sternum. Serfs get a weapon programmed into a pin that goes onto their shirt (this pin is in the shape of a U and plainly called the U-pin). So, quite simply, the U-pin tells the glove what weapon to use and the glove allows a Royal to use it. The glove must be worn when extracting a weapon otherwise the U-pin will not be able to send any information.
Battles can only be held between two Royals and it goes until a player or their weapon faints (otherwise until a Royal admits defeat). Despite being virtual with no blood or actual wounds the players will still feel pain, damage done to a weapon will harm a Serf much more than damage traded between Royals. The winner of the battle is given possession over the Serf that the loser used in the fight (not all the Royal’s Serfs though).
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Post by meggers on Dec 8, 2011 19:06:41 GMT -8
Only people with a white glove and the special roman numeral mark can play as Royals. All others are Serfs and are merely weapons and collectibles.
Serfs have a symbol on their chest that matches their Royal’s glove. This dictates the owner of the weapon and Serf.
Only the Royal that owns a Serf may touch that person. Anyone else will face the same penalties of the assault clause.
If a Royal who is not the owner of a Serf physically harms another Royal’s possession there are penalties (this rule is not known by many of the players).
The loser of a battle must forfeit their Serf to the victor.
Two Serfs can not be used in battle - should someone try both weapons shall overload the glove and cause heavy damage to the Royal who is trying to use two at once (this is not applicable should a single Serf give two weapons i.e. tonfa, which come in pairs).
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Post by meggers on Dec 8, 2011 19:07:12 GMT -8
The warning penalty is largely unknown by the Royals, in fact not only is it unknown but it’s ignored by the minority that has actually read the player’s manual. This warning affects three people, the assaulter, the assaulted, and the owner.
If a Royal touches another’s possession (Serf/weapon) the assaulter and owner will get a headache. If they continue their assault for fifteen minutes the warning will go to stage two, a worse headache. If it continues for another fifteen the final penalty will kick in. During this time the name of the Serf being assaulted will appear on the glove. Final penalty is removal from the school, expulsion as well as a permanent mark on your record which will absolutely ruin anyone’s chances of getting a decent job. This goes for both owner and assaulter, though the weapon would stay.
However, in the owner of the assaulted chooses, they can simply release the Serf and no penalty will be dealt to any party (as an unclaimed weapon is free game). The ideal situation would be for the owner to confront the assaulter.
This rule is known by less than ten percent of the school.
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Post by meggers on Dec 23, 2011 16:08:47 GMT -8
Should a Royal be kind enough to let a Serf go and not hoard them in their Kingdom they have two options, they can pass the weapon along to someone else or they can get rid of the weapon. All that needs to happen for a transfer is agreement between two Royals, shake gloved hands while proclaiming that you are passing on your weapon to the other Royal and the Serf's mark will change. The other option is to simply state to your Serf that you are releasing them, however, you cannot release a Serf in the middle of a battle to avoid losing. By default this is a forfeiting action and should you even try it you will lose the fight be default and the Serf will go to your opponent.
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Post by meggers on Jan 20, 2012 15:27:06 GMT -8
Exaclan offers a wide variety of weapons that Royals are able to utilize and in many different varieties and designs. No two U-pins make the same exact thing and Royals who happen to be collectors know this very well. Below is a list of the sort of weapons one can expect to find in the game categorized by weapon types and sectioned off into shorter, descriptive lists, to give you an idea of what sort of weapon you can make that will fit properly into our forum. Mind you we no longer allow fire arms or automatic weapons like revolvers, rifles, or any other sort of gun (we also do not allow catapults, grenades, bombs, or any sort of gas weapons). We highly recommend researching any weapon that you are leaning toward picking for appropriate size and weight measurements.
SWORDS There are a lot of different sorts of swords, in fact, there are so many different sorts that this is probably the most common weapon of anything ever. If you are a hipster (like Honeybee is) don't pick a sword. You have a lot of different categories starting with straight blades, curved blades, double-edged, single-edged, one-handed, two-handed, longswords, and shortswords. There are almost too many different kinds to name but here are a few from different categories. Shortswords: baselard, gladius, court sword, koshirae, machete, falcata, wakizashi, pata. Longswords: cutlass, dao, mameluke, sabre, rapier. Two-handed: broadsword, chokuto, claymore, katana, changdao, executioner's sword, flame-bladed sword, nagamaki, zhanmadao. Dual-wielding: hook sword.
AXES Generally only seen as tools for chopping wood or hacking down trees axes have alos been commonly found in combat for many years. Axes are characterized by a broad, usually rounded blade attached to either a long or short pole. Short poleaxes: dane axe, hatchet, labrys, bearded axe, ono. Long poleaxes: bardiche, doloire, halberd, battle axe, sagris, sparth, poleaxe. Thrown: tomahawk.
KNIVES Though not the best weapon for fighting, knives have a certain elegance about them that Royal collectors often enjoy. Should they be used in battle close quarter combat will most likely be required unless you find yourself in possession of any number of throwing dagger. That said, daggers and knives tend to be very decorative, traditionally used as final kills or in gang fights, some knives come in sets of two that can be used at the same time. Stabbing: aruval, dagger, bolo knife, makhaira, golok, karambit, deer horn knives, katara, kujang, stiletto, dirk, kris, kalis. Throwing: kunai, shuriken, chakram. Dual-wielding: kama, sickle, pugio.
CLUBS Maybe not the prettiest weapon type, but certainly great for the violent sort. Clubs and maces are used for bludgeoning opponents into submission, and though not all that elegant they are a favored weapon for the sheer brutality that they are capable of. Clubs have a wide variety of sub-categorites and club-like weapons that aren't specifically defined as clubs, here are a few sorts that might be interestesting. Clubs: sjambok, baton, horseman's pick, pickaxe, jutte, morning star, eku mace, shillelagh, waddy, flail. Whips: cat-o-nine tails, stock whip, bullwhip, signal whip, dressage whip, snake whip, bolas. Dual-wielding: eskrima, tonfa.
POLEARMS Polearms are categorized typically as any weapon that involves a long pole, as such items such as staves, spears, javelins, and the like fall to this grouping. Polearms are generally over four feet long and do not typically weigh a whole lot but can be used in a variety of ways making them very versitile, particularly as they are great for mid and long-range combat. Some polearms can also be categorized as a hammer or club, but for the sake of not putting everything as a club, hammers will be polearms (clubs are typically shorter anyway). Staffs: quarterstaff, bo, chang gun, jo, lathi, taiaha. Spears: boar spear, dangpa, naginata, jukjangchang, sarissa, qiang, yari, pike, guan/kwan/yanyue dao, harpoon, javelin, Polearms: bec de corbin, lucerne hammer, ranseur, spetum, military fork, trident, swordstaff, trishula. Hammers: war hammer, maul, sledge hammer.
GAUNTLETS Though generally gloves, we're also going to include weapons that are used in close or hand-to-hand combat in this category. Gauntlets typically are any sort of glove that protects the hands and is heavily armored which are great for punching faces in and breaking noses. Another weapon we include in this category are weapons that are fixed to the hands or knuckles but have spikes or blades coming off them as well as the bladed fan. Bladed: neko-te, bagh, nakh, tekko, wind and fire wheels. Glove: brass knuckles, cestus, gauntlet. Fan: tessen, gunsen, gunbai.
BOWS Aside from throwing knives, bows are the only projectile weapons allowed to be used. Traditionally bows are made from a curved piece of wood in a flexible arch with either end attached with a tightly strung cord. When the string is drawn, the energy stored in the arched wood is transfered to projecting an object further than it could be thrown. There are several types of bow, short, long, and recurved. Longbow: decurve bow, deflex bow, english longbow, flatbow, self bow, yumi. Recurved: cable-backed bow, composite bow, hungarian bow. Shortbows: gungdo, hankyu, mongol bow, turkish bow. crossbows: only non-automatic ones.
MISCELLANEOUS Some weapons don't really fit into any overly specific category. For those sorts we'll simply list a few interesting miscellaneous weaponry such as fans and weapons involving chains and a combination of various other sorts (knives, sickles, flails, etc). Chain: meteor hammer, surujin, kusari-fundo, kyoketsu-shoge, kusarigama, chigiriki. Misc: boomerang, sling, slungshot.
As a note, please don't pick weapons that only exist in video games, manga, anime, cartoons, or comic books. Shields are also not acceptable weapons.
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Post by meggers on Aug 21, 2012 10:24:08 GMT -8
The warning penalty is largely unknown by the Royals, in fact not only is it unknown but it’s ignored by the minority that has actually read the player’s manual. This warning affects three people, the assaulter, the assaulted, and the owner.
If a Royal touches another’s possession (Serf/weapon) the assaulter and owner will get a headache. If they continue their assault for fifteen minutes the warning will go to stage two, a worse headache. If it continues for another fifteen the final penalty will kick in. During this time the name of the Serf being assaulted will appear on the glove. Final penalty is removal from the school, expulsion as well as a permanent mark on your record which will absolutely ruin anyone’s chances of getting a decent job. This goes for both owner and assaulter, though the weapon would stay.
However, in the owner of the assaulted chooses, they can simply release the Serf and no penalty will be dealt to any party (as an unclaimed weapon is free game). The ideal situation would be for the owner to confront the assaulter.
This rule is known by less than ten percent of the school.
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